Players can pick up various useful objects, such as anti-psychotic drugs, lockpicks and healing items, but they can only carry three items at once. It needs to be regularly recharged with a scarce battery resource. The player has an access to a pair of night-vision goggles, allowing them to navigate dim-lit areas. Each class has a unique ability, allowing players to perform actions such as seeing through walls, healing other players, placing mines, and throwing a device to temporarily stun enemies. The game features four distinct character classes and skill trees. The player must complete a set of tasks while evading monstrous enemies. While the game supports four-player cooperative multiplayer, players can complete the game solo. The Outlast Trials is a survival horror game played from a first-person perspective. The game is scheduled to be released on via early access for Microsoft Windows. It is the third installment in the Outlast series, serving as a prequel to the first two games and features test subjects in a mysterious Cold War experiment. There are monsters, sure, but Outlast 2's scariest moments come from its most familiar faces.The Outlast Trials is an upcoming first-person psychological horror survival video game developed and published by Red Barrels. It rains blood and spews locusts and sends twisted cultists after you through it all, just regular people wearing overalls and carrying bloody steak knives, moaning in apocalyptic overtones. Outlast 2 takes you through dilapidating farms and flooded mines and old townships that all say something about the history of the people who lived there. The first Outlast had the same intense stealth sequences and chase scenes, but in the spooky asylum every Early Access game goes for. What I like most about Outlast 2 is that it doesn't just use its themes as set-dressing. It’s fear of the drastic measures people will take to ensure their salvation, the burden of guilt, and whether or not the big guy up top exists and gives a damn. It's not a fear about being hunted, artistic viscera spills, or neatly arranged corpses on spikes (though there’s plenty of that stuff). It’s one of the most bizarre ending sequences I’ve witnessed, tapping into a fear I’ve known since my first week at Sunday school. Long after the final minutes of Outlast 2, I felt queasy, uncertain that what I saw had actually happened. If you're having trouble navigating Outlast 2's dark farmland or can't figure out how enemies keep spotting you, check out our beginner's guide (opens in new tab). And when you’re dashing through it, nearly out of battery while a ‘man’ screams biblical verse and shoots fiery crossbow bolts past your head it’s both thrilling and nauseating, all propped up by an incredible soundtrack. It’s stunning artistic and graphical work. Subtle lighting casts trees and figures like paper silhouettes against muted backdrops, and convincing effects like the camera’s depth of field and visual noise make the world look real at a glance. Red Barrels’ commitment to building such a disorienting horror simulation is as admirable as it is annoying. While the original Outlast could depend on the hospital’s architectural pathways to direct the player, pulling off subtle signposting in an outdoor setting can’t be as obvious without compromising the feeling of being lost and helpless. The area was a wild goose chase killbox, built only to confuse. The way out was a short sprint not far from where the sequence begins, a quick hop over a pile of wood pallets piled next to the fence. Red Barrels’ commitment to building such a disorienting horror simulation is as admirable as it is annoying.Įarly on, I wandered the same cornfield for 30 minutes, crawling the perimeter and making several suicide runs to scope out the buildings for an exit.
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